2d Games Assets Generator
About
An MCP (Model Context Protocol) server that generates advanced mock 2D PNG assets for games prototypes — directly from any MCP-compatible AI client such as Claude Desktop.
Details
- Author
- crony-io
- Downloads
- 549
- Categories
- Developer Tools, Other, Design, Media, AI
Jump to
- Single asset generation with full visual configuration in one tool call.
- Batch and spritesheet mode for multiple assets or animation strips.
- Rich visual options: gradients, patterns, transparency, rounded corners, and borders.
- Progress/health bar fills using fillPercent and trackColor.
- Auto-scaling text that fits the asset; optional explicit fontSize.
- Embedded JSON metadata in PNG EXIF for non-vision AI workflows.
- Automatic filename dimensions (e.g., player_idle_128x128.png).
Setting up with Highlight
This MCP is not yet compatible with Highlight’s one-click setup. However, you can still use it with Highlight by following these steps:
- Download and install Highlight from highlightai.com/download
- Navigate to the plugins tab and select "Add Custom Plugin"
-
Configure the plugin with the settings below
Plugin Name
2d Games Assets GeneratorCommand (node, npx, python, etc.)Please refer to the README for specific instructions on how to obtain API keys or other required environment variables.
- Enable "Start Automatically" if you want the plugin to start when Highlight launches
From the repository
Install via npx (no install: add {"command": "npx", "args": ["-y", "2d-assets-mcp"]} to your MCP client config) or install globally with npm/pnpm. Three tools are provided: generate_mock_asset, generate_mock_asset_batch, and read_image_metadata. Invoke by describing assets in natural language (e.g., “Create a 128×128 blue rounded-rectangle placeholder…”).
generate_mock_asset
Generates a single advanced custom mock 2D PNG asset (supports gradients, patterns, text rotation, transparency, and auto-scaling) for game prototypes. Embeds JSON metadata into the PNG (dimensions, color, shape, description) readable by read_image_metadata.
generate_mock_asset_batch
Generates multiple mock 2D PNG assets at once. Can create individual files, a spritesheet, Each PNG has embedded JSON metadata readable by read_image_metadata.
read_image_metadata
Reads the embedded JSON metadata from a PNG file generated by this MCP server. Returns the metadata object with dimensions, color, shape, description, etc.
Claude Desktop / Cursor
Paste into your MCP client config file to install this server.
{
"mcpServers": {
"2d games assets generator": {
"2d-assets": {
"args": [
"-y",
"2d-assets-mcp"
],
"command": "npx",
"disabled": false
}
}
}
}
McpServers
{
"2d-assets": {
"args": [
"-y",
"2d-assets-mcp"
],
"command": "npx",
"disabled": false
}
}
2d-assets-mcp
Features
- Single asset generation — one tool call, one PNG, full visual configuration - Batch + spritesheet mode — generate multiple assets or composite them into a single animation-strip spritesheet in one request - Rich visual options — solid fills, linear/radial gradients, stripe/dot/grid pattern overlays, rounded corners, circles, opacity, and border control - Progress/health bar fills —fillPercent + trackColor for partially-filled assets
- Auto-scaling text — labels fit the asset; override with explicit fontSize if needed
- Embedded JSON metadata — readable back via read_image_metadata without loading image pixels, ideal for non-vision AI workflows
- Filename dimensions — output files are named player_idle_128x128.png automatically to help models with no vision know the dimensions when using the asset
---
Generated Assets Examples
Here are some example assets generated by this MCP server:Character Sprites & Animations
Hero Idle Animation (4 frames, 532×136)UI Elements
Attack Button (128×48)
Button with red gradient, rounded corners, and "ATTACK" label
Health Bar (200×24)
Health bar at 75% fill with green color and dark gray track
Game Items
Gold Coin (32×32)
Circular coin with radial gradient, dot pattern overlay, and "COIN" label
Animation Spritesheets
Player Run Cycle (4 frames, 276×72)Tools Reference
This MCP server provides 3 tools for generating and reading 2D asset metadata.1. generate_mock_asset
Generates a single PNG asset and writes it to disk. Supports gradients, patterns, transparency, text rotation, and embedded metadata.
<details>
<summary><strong>Parameters (click to expand)</strong></summary>
Required parameters
| Parameter | Type | Description |
|---|---|---|
| filename | string | Output filename, e.g. player_idle.png |
| directory | string | Absolute path to the output folder (created if missing) |
| text | string | Label rendered on the asset |
| color | string | Background hex color, e.g. #FF5733 |
Optional parameters — shape & size
| Parameter | Type | Default | Description |
|---|---|---|---|
| width | number | 128 | Width in pixels |
| height | number | 128 | Height in pixels |
| shape | rectangle \| rounded-rectangle \| circle | rectangle | Geometric shape |
| opacity | number 0–1 | 1.0 | Background opacity |
| strokeColor | string | #000000 | Border hex color |
| strokeWidth | number | 4 | Border width in px; 0 removes the border |
Optional parameters — fill & gradient
| Parameter | Type | Default | Description |
|---|---|---|---|
| fillMode | solid \| linear-gradient \| radial-gradient | solid | Background fill type |
| secondaryColor | string | auto-derived | Second gradient stop; auto-shaded from color if omitted |
| gradientAngle | number | 45 | Angle in degrees for linear gradients (ignored for radial) |
Optional parameters — progress/health bar
| Parameter | Type | Default | Description |
|---|---|---|---|
| fillPercent | number 0–100 | 100 | How much of the asset is filled (left to right) |
| trackColor | string | — | Color of the unfilled portion; transparent if omitted |
Optional parameters — pattern overlay
| Parameter | Type | Default | Description |
|---|---|---|---|
| pattern | none \| stripes \| dots \| grid | none | Pattern overlay type |
| patternColor | string | auto-derived | Pattern color; contrast-auto if omitted |
| patternOpacity | number 0–1 | 0.18 | Pattern overlay opacity |
| patternScale | number ≥2 | 16 | Pattern tile size in pixels |
Optional parameters — text
| Parameter | Type | Default | Description |
|---|---|---|---|
| textPosition | center \| top \| bottom | center | Vertical text alignment |
| fontSize | number | auto-scaled | Explicit font size in px; auto-fits if omitted |
| textRotation | number | 0 | Text rotation angle in degrees |
Optional parameters — metadata
| Parameter | Type | Default | Description |
|---|---|---|---|
| assetDescription | string | — | Human-readable description embedded in the PNG EXIF for non-vision AI context |
</details>
Output filename format
The server automatically appends the dimensions to the filename before writing:
``
player_idle.png → player_idle_128x128.png
`
---
2.
generate_mock_asset_batch
Generates multiple assets in one request. Supports individual PNGs or a single composed spritesheet.
<details>
<summary><strong>Parameters (click to expand)</strong></summary>
Required parameters
| Parameter | Type | Description |
|---|---|---|
| assets | AssetConfig[] | Array of asset configs (same fields as generate_mock_asset) |
Optional parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
| spritesheetMode | individual \| spritesheet | spritesheet | individual writes separate PNGs; spritesheet composes a single PNG |
| sheetFilename | string | spritesheet.png | Output filename for the spritesheet |
| sheetDirectory | string | first asset's directory | Output directory for the spritesheet |
| sheetMargin | number | 8 | Outer padding around the spritesheet in pixels |
| sheetSpacing | number | 8 | Gap between frames in pixels |
</details>
Spritesheet layout
All assets are arranged in a single row (traditional animation strip). Each frame cell is sized to the largest asset in the batch; smaller assets are centered within their cell. The output filename includes the total sheet dimensions:
`
player_run.png → player_run_648x136.png
`
---
3.
read_image_metadata
Reads the JSON metadata embedded in the EXIF ImageDescription field of any PNG generated by this server. Useful for AI models that lack vision — they can understand what an asset contains without decoding the image.
<details>
<summary><strong>Parameters (click to expand)</strong></summary>
Required parameters
| Parameter | Type | Description |
|---|---|---|
| filepath | string | Absolute path to the PNG file |
</details>
How metadata embedding works
Metadata is stored as a JSON string in the PNG's EXIF IFD0.ImageDescription field using the sharp library's withMetadata API.
Reading it back uses a deliberate bypass of standard TIFF byte-walking: instead of parsing the binary TIFF structure, the raw EXIF buffer is scanned as a UTF-8 string for the known "generator":"2d-assets-mcp" key, then the surrounding JSON object is extracted. This makes the reader immune to TIFF padding, byte-order variations, and unusual IFD layouts across different PNG writers.
Example response
`json
{
"generator": "2d-assets-mcp",
"type": "asset",
"name": "player_idle",
"width": 128,
"height": 128,
"color": "#4A90E2",
"shape": "rounded-rectangle",
"fillMode": "linear-gradient",
"fillPercent": 100,
"trackColor": null,
"pattern": "none",
"description": "Player idle placeholder, blue rounded rectangle 128x128",
"createdAt": "2025-01-15T10:30:00.000Z"
}
`
Spritesheet metadata fields (additional fields returned for spritesheet files)
`json
{
"generator": "2d-assets-mcp",
"type": "spritesheet",
"totalWidth": 648,
"totalHeight": 136,
"columns": 4,
"rows": 1,
"frameCount": 4,
"frameWidth": 128,
"frameHeight": 128,
"margin": 8,
"spacing": 8,
"createdAt": "2025-01-15T10:30:00.000Z"
}
`
---
Usage Examples
Below are example prompts you can give Claude Desktop once the server is connected.
Single asset
> "Create a 128×128 blue rounded-rectangle placeholder for my player character at C:\Users\me\project\assets\sprites\ (Windows) or /home/me/project/assets/sprites/ (Linux) or /Users/me/project/assets/sprites/ (macOS). Label it 'Player' and give it a radial gradient."
Health bar
> "Generate a health bar PNG at 200×24 pixels, filled 65%, red fill color, dark gray track, at your project's UI folder. Call the file health_bar.png."
Spritesheet
> "Create a 4-frame run cycle spritesheet for my player. Each frame should be 64×64, different shades of blue, labeled Frame 1 through Frame 4. Save it to your project's sprites folder."
Read metadata
> "Read the metadata from your project's sprites folder, file player_idle_128x128.png."
---
Installation
Option 1 — Use directly with
npx (no install required)
The fastest way to connect it to Claude Desktop:
`json
{
"mcpServers": {
"2d-assets": {
"command": "npx",
"args": ["-y", "2d-assets-mcp"]
}
}
}
`
Option 2 — Manual installation with package manager (npm, pnpm, yarn)
``bash
git clone https://github.com/crony-io/2d-assets-mcp.git
cd 2d-assets-mcpSign in to leave a review
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