Board Mcp
Description
# Board SDK MCP Server MCP server that gives AI assistants structured access to the [Board SDK](https://board.fun) (`fun.board` v3.2.1) for Unity game development. Instead of hallucinating SDK APIs, your AI generates correct C# code with proper platform guards, async patterns…
About
# Board SDK MCP Server MCP server that gives AI assistants structured access to the [Board SDK](https://board.fun) (`fun.board` v3.2.1) for Unity game development. Instead of hallucinating SDK APIs, your AI generates correct C# code with proper platform guards, async patterns, and caveats — on the first attempt. When…
Details
- Author
- seeincodes
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- Other
Jump to
- 25 tools across 4 SDK domains (Input, Session, Save Game, Application)
- 7 physical game piece set catalogs with model files and versions
- 8 resources providing type schemas, changelog, error catalog, and platform guard references
- Auto-proxies Unity Editor MCP tools when Unity is running with the MCP bridge
- Every tool response includes API signature, complete C# code example, parameter docs, caveats, and related tools
- Unity integration requires no extra configuration beyond installing the MCP for Unity package
Setting up with Highlight
This MCP is not yet compatible with Highlight’s one-click setup. However, you can still use it with Highlight by following these steps:
- Download and install Highlight from highlightai.com/download
- Navigate to the plugins tab and select "Add Custom Plugin"
-
Configure the plugin with the settings below
Plugin Name
Board McpCommand (node, npx, python, etc.)Please refer to the README for specific instructions on how to obtain API keys or other required environment variables.
- Enable "Start Automatically" if you want the plugin to start when Highlight launches
From the repository
Install with npx board-sdk-mcp-server (requires Node.js 20+). Add the server configuration to your AI agent (Claude Desktop, Cursor, Windsurf, VS Code Copilot, or Claude Code) using the command: "npx" and args: ["-y", "board-sdk-mcp-server"] pattern. No build step or cloning is needed.
Claude Desktop / Cursor
Paste into your MCP client config file to install this server.
{
"mcpServers": {
"board mcp": {
"BoardMCP": {
"command": "npx",
"args": [
"board-sdk-mcp-server"
]
}
}
}
}
McpServers
{
"BoardMCP": {
"command": "npx",
"args": [
"board-sdk-mcp-server"
]
}
}
Board SDK MCP Server
MCP server that gives AI assistants structured access to the Board SDK (fun.board v3.2.1) for Unity game development. Instead of hallucinating SDK APIs, your AI generates correct C# code with proper platform guards, async patterns, and caveats — on the first attempt.
When Unity Editor is running with MCP for Unity, this server automatically discovers and proxies Unity's tools and resources too — one MCP server for both Board SDK knowledge and live Unity Editor control.
What's included
- 25 tools across 4 SDK domains (Input, Session, Save Game, Application)
- 7 piece sets — full catalog of physical game piece models (arcade, chop_chop, mushka, omakase, save_the_bloogs, thrasos_arcade, and the combined chop_chop_mushka set)
- 8 resources with type schemas, piece set catalog, changelog, error catalog, and platform guard reference
- Unity Editor integration — automatically proxies Unity MCP tools/resources when Unity is running
- Every tool response includes: API signature, complete C# code example, parameter docs, caveats, and related tools
Install
npx board-sdk-mcp-server
No build step, no cloning. Just add the config below to your AI agent and it runs automatically.
Prerequisites
- Node.js 20+
---
Adding to your AI agent
Claude Desktop
Edit ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows):
{
"mcpServers": {
"board-sdk": {
"command": "npx",
"args": ["-y", "board-sdk-mcp-server"]
}
}
}
Restart Claude Desktop. You'll see the Board SDK tools appear in the tool picker (hammer icon).
Cursor
Create or edit .cursor/mcp.json in your project root:
{
"mcpServers": {
"board-sdk": {
"command": "npx",
"args": ["-y", "board-sdk-mcp-server"]
}
}
}
Restart Cursor. The Board SDK tools will be available to the agent in Composer.
Windsurf
Edit ~/.codeium/windsurf/mcp_config.json:
{
"mcpServers": {
"board-sdk": {
"command": "npx",
"args": ["-y", "board-sdk-mcp-server"]
}
}
}
VS Code (Copilot)
Add to your VS Code settings.json or .vscode/mcp.json:
{
"mcp": {
"servers": {
"board-sdk": {
"command": "npx",
"args": ["-y", "board-sdk-mcp-server"]
}
}
}
}
Claude Code (CLI)
claude mcp add board-sdk -- npx -y board-sdk-mcp-server
From source (development)
git clone <repo-url> && cd BoardMCP
npm install
npm run build
Then use "command": "node", "args": ["/path/to/BoardMCP/dist/index.js"] in any config above.
---
Verifying it works
After adding the server to your agent, ask it something like:
> "How do I detect physical piece contacts on a Board?"
The agent should call board_input_get_contacts and return a structured response with a complete C# code example, platform guards, and caveats — not a generic guess.
Other good test prompts:
| Prompt | Expected tools called |
| -------------------------------------- | --------------------------------------------------------- |
| "Set up save games with cover images" | board_save_create, board_save_cover_image |
| "Add a second player to the session" | board_session_add_player, board_session_player_types |
| "Why are my contacts returning empty?" | board_input_get_contacts, board_input_simulator_setup |
| "What piece sets are available?" | board_input_list_piece_sets |
| "Set up Chop Chop piece detection" | board_input_glyph_setup, board_input_list_piece_sets |
| "Configure the pause screen" | board_app_pause_screen, board_app_pause_events |
| "What's the max save file size?" | board_save_storage_info |
Available tools
Input (board_input_)
| Tool | What it returns |
| -------------------------------- | ---------------------------------------------------------- |
| board_input_get_contacts | GetActiveContacts() polling pattern with platform guards |
| board_input_contact_lifecycle | BoardContactPhase state machine (Began → Moved → Ended) |
| board_input_configure_settings | BoardInputSettings smoothing and piece set configuration |
| board_input_simulator_setup | Editor simulator activation for testing without hardware |
| board_input_glyph_setup | Physical game piece detection with model file setup |
| board_input_list_piece_sets | Catalog of available piece set models and their games |
| board_input_debug_view | Visual debug overlay for contact positions and bounds |
Session (board_session_)
| Tool | What it returns |
| ------------------------------ | ------------------------------------------------------- |
| board_session_get_players | Player roster access and playersChanged event pattern |
| board_session_add_player | PresentAddPlayerSelector() with async/await pattern |
| board_session_replace_player | PresentReplacePlayerSelector() with IL2CPP notes |
| board_session_reset_players | ResetPlayers() for returning to initial state |
| board_session_player_types | BoardPlayerType (Profile vs Guest) explanation |
| board_session_active_profile | activeProfile vs players[] distinction |
Save Game (board_save_)
| Tool | What it returns |
| --------------------------- | ----------------------------------------------------------- |
| board_save_create | CreateSaveGame() with auto player association |
| board_save_update | UpdateSaveGame() with checksum regeneration |
| board_save_load | LoadSaveGame() with player activation side-effect warning |
| board_save_list | GetSaveGamesMetadata() with hydrated player info |
| board_save_cover_image | Cover image loading (432x243 PNG) |
| board_save_storage_info | Storage limits (16MB payload, 64MB total) |
| board_save_remove_players | Player removal with auto-delete behavior |
| board_save_remove_profile | Active profile removal from save |
Application (board_app_)
| Tool | What it returns |
| ---------------------------- | --------------------------------------------------------- |
| board_app_pause_screen | SetPauseScreenContext() vs UpdatePauseScreenContext() |
| board_app_profile_switcher | Profile switcher overlay visibility control |
| board_app_exit | Clean exit with platform behavior differences |
| board_app_pause_events | Pause screen event subscription pattern |
Board pieces
Board games use physical game pieces (called "glyphs") that are recognized by the Board's built-in camera. Each game has its own piece set — a TensorFlow Lite recognition model that maps physical pieces to unique glyphId integers.
Available piece sets
…
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