Building

by xibbon

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About

Building is an MCP server for Godot written in Swift. It is over-the-wire compatible with the Godot-MCP project and features a pluggable provider infrastructure that works with both desktop Godot and the Xogot iPad app.

Explore

- Written in Swift
- Over-the-wire compatible with Godot-MCP
- Pluggable provider infrastructure
- Works with desktop Godot and iPad (Xogot)
- Self-contained MCP server binary
- Includes features from Godot-MCP pull request #9

Setting up with Highlight

This MCP is not yet compatible with Highlight’s one-click setup. However, you can still use it with Highlight by following these steps:

  1. Download and install Highlight from highlightai.com/download
  2. Navigate to the plugins tab and select "Add Custom Plugin"
  3. Configure the plugin with the settings below
    Plugin Name Building
    Command (node, npx, python, etc.)

    Please refer to the README for specific instructions on how to obtain API keys or other required environment variables.

  4. Enable "Start Automatically" if you want the plugin to start when Highlight launches

From the repository

Once you have this, you can configure your chat client to talk to it,
for example on my system, using Claude desktop, I go to
Settings->Developer, then "Edit Config" and I add this:

{
  "mcpServers": {
    "godot": {
      "command": "/Users/miguel/bin/godot-mcp-server-cli",
      "args": [
      ]
    }
  }
}

And reload my Claude. After this, you can start requesting operations
from it.

Claude Desktop / Cursor

Paste into your MCP client config file to install this server.

{
    "mcpServers": {
        "building": {
            "godot": {
                "command": "/Users/miguel/bin/godot-mcp-server-cli",
                "args": []
            }
        }
    }
}

McpServers

{
    "godot": {
        "command": "/Users/miguel/bin/godot-mcp-server-cli",
        "args": []
    }
}

Using GodotSwiftMcp

You will need to do three things:

Compile the server using Swift
Add the godot_mcp extension to your Godot project

  • Tell your Chat app how to use the MCP server

Building The GodotSwiftpMcp server

You will need the Swift toolchain installed, once you do, type swift
build
and this will produce a debug build under the .build
directory: .build/debug/godot-mcp-server-cli.

This command acts as the bridge between your chat client and Godot.

Add the godot_mcp extension to your Godot project

For Godot to be able to field requests, you will need to add to your
project the godot_mcp project.

If you have not installed that addon, just copy the contents of the
'addons/godot_mcp' directory into your Godot project, enable the addon
in Godot, and when the tab at the bottom of the screen appears, tap
"Start Server".

Configure your Chat CLient

Once you have this, you can configure your chat client to talk to it,
for example on my system, using Claude desktop, I go to
Settings->Developer, then "Edit Config" and I add this:

{
  "mcpServers": {
    "godot": {
      "command": "/Users/miguel/bin/godot-mcp-server-cli",
      "args": [
      ]
    }
  }
}

And reload my Claude. After this, you can start requesting operations
from it.

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