Godot Script Integration
About
Integrates with Godot to enable AI interaction with scripts, supporting features like reading, listing, and updating script information for enhanced game development workflows.
Details
- Repository
- ee0pdt/Godot-MCP
- License
- MIT
Explore
- Full Godot Project Access: AI assistants can access and modify scripts, scenes, nodes, and project resources
- Two-way Communication: Send project data to AI and apply suggested changes directly in the editor
- Command Categories:
- Node Commands: Create, modify, and manage nodes in your scenes
- Script Commands: Edit, analyze, and create GDScript files
- Scene Commands: Manipulate scenes and their structure
- Project Commands: Access project settings and resources
- Editor Commands: Control various editor functionality
Setting up with Highlight
This MCP is not yet compatible with Highlight’s one-click setup. However, you can still use it with Highlight by following these steps:
- Download and install Highlight from highlightai.com/download
- Navigate to the plugins tab and select "Add Custom Plugin"
-
Configure the plugin with the settings below
Plugin Name
Godot Script IntegrationCommand (node, npx, python, etc.)nodeArguments-
Argument 1
PATH_TO_YOUR_PROJECT/server/dist/index.js
Environment-
MCP_TRANSPORT
stdio
Please refer to the README for specific instructions on how to obtain API keys or other required environment variables.
-
Argument 1
- Enable "Start Automatically" if you want the plugin to start when Highlight launches
get-scene-tree
Returns the scene tree structure.
get-node-properties
Gets properties of a specific node.
create-node
Creates a new node.
delete-node
Deletes a node.
modify-node
Updates node properties.
list-project-scripts
Lists all scripts in the project.
read-script
Reads a specific script.
modify-script
Updates script content.
create-script
Creates a new script.
analyze-script
Provides analysis of a script.
list-project-scenes
Lists all scenes in the project.
read-scene
Reads scene structure.
create-scene
Creates a new scene.
save-scene
Saves current scene.
get-project-settings
Gets project settings.
list-project-resources
Lists project resources.
get-editor-state
Gets current editor state.
run-project
Runs the project.
stop-project
Stops the running project.
Claude Desktop / Cursor
Paste into your MCP client config file to install this server.
{
"mcpServers": {
"godot script integration": {
"env": {
"MCP_TRANSPORT": "stdio"
},
"args": [
"PATH_TO_YOUR_PROJECT/server/dist/index.js"
],
"command": "node"
}
}
}
Linux
{
"env": {
"MCP_TRANSPORT": "stdio"
},
"args": [
"PATH_TO_YOUR_PROJECT/server/dist/index.js"
],
"command": "node"
}
Macos
{
"env": {
"MCP_TRANSPORT": "stdio"
},
"args": [
"PATH_TO_YOUR_PROJECT/server/dist/index.js"
],
"command": "node"
}
Windows
{
"env": {
"MCP_TRANSPORT": "stdio"
},
"args": [
"PATH_TO_YOUR_PROJECT/server/dist/index.js"
],
"command": "node"
}
Godot MCP (Model Context Protocol)
A comprehensive integration between Godot Engine and AI assistants using the Model Context Protocol (MCP). This plugin allows AI assistants to interact with your Godot projects, providing powerful capabilities for code assistance, scene manipulation, and project management.
Features
- Full Godot Project Access: AI assistants can access and modify scripts, scenes, nodes, and project resources
- Two-way Communication: Send project data to AI and apply suggested changes directly in the editor
- Command Categories:
- Node Commands: Create, modify, and manage nodes in your scenes
- Script Commands: Edit, analyze, and create GDScript files
- Scene Commands: Manipulate scenes and their structure
- Project Commands: Access project settings and resources
- Editor Commands: Control various editor functionality
Quick Setup
1. Clone the Repository
git clone https://github.com/ee0pdt/godot-mcp.git
cd godot-mcp
2. Set Up the MCP Server
cd server
npm install
npm run build
Return to project root
cd ..
3. Set Up Claude Desktop
1. Edit or create the Claude Desktop config file:
# For macOS
nano ~/Library/Application\ Support/Claude/claude_desktop_config.json
2. Add the following configuration (or use the included claude_desktop_config.json as a reference):
{
"mcpServers": {
"godot-mcp": {
"command": "node",
"args": [
"PATH_TO_YOUR_PROJECT/server/dist/index.js"
],
"env": {
"MCP_TRANSPORT": "stdio"
}
}
}
}
> Note: Replace
PATH_TO_YOUR_PROJECT with the absolute path to where you have this repository stored.
3. Restart Claude Desktop
4. Open the Example Project in Godot
1. Open Godot Engine
2. Select "Import" and navigate to the cloned repository
3. Open the project.godot file
4. The MCP plugin is already enabled in this example project
Using MCP with Claude
After setup, you can work with your Godot project directly from Claude using natural language. Here are some examples:
Example Prompts
@mcp godot-mcp read godot://script/current
I need help optimizing my player movement code. Can you suggest improvements?
@mcp godot-mcp run get-scene-tree
Add a cube in the middle of the scene and then make a camera that is looking at the cube.
@mcp godot-mcp read godot://scene/current
Create an enemy AI that patrols between waypoints and attacks the player when in range.
Natural Language Tasks Claude Can Perform
- "Create a main menu with play, options, and quit buttons"
- "Add collision detection to the player character"
- "Implement a day/night cycle system"
- "Refactor this code to use signals instead of direct references"
- "Debug why my player character falls through the floor sometimes"
Available Resources and Commands
Resource Endpoints:
-godot://script/current - The currently open script
- godot://scene/current - The currently open scene
- godot://project/info - Project metadata and settings
Command Categories:
Node Commands
-get-scene-tree - Returns the scene tree structure
- get-node-properties - Gets properties of a specific node
- create-node - Creates a new node
- delete-node - Deletes a node
- modify-node - Updates node properties
Script Commands
-list-project-scripts - Lists all scripts in the project
- read-script - Reads a specific script
- modify-script - Updates script content
- create-script - Creates a new script
- analyze-script - Provides analysis of a script
Scene Commands
-list-project-scenes - Lists all scenes in the project
- read-scene - Reads scene structure
- create-scene - Creates a new scene
- save-scene - Saves current scene
Project Commands
-get-project-settings - Gets project settings
- list-project-resources - Lists project resources
Editor Commands
-get-editor-state - Gets current editor state
- run-project - Runs the project
- stop-project - Stops the running project
Troubleshooting
Connection Issues
- Ensure the plugin is enabled in Godot's Project Settings - Check the Godot console for any error messages - Verify the server is running when Claude Desktop launches itPlugin Not Working
- Reload Godot project after any configuration changes - Check for error messages in the Godot console - Make sure all paths in your Claude Desktop config are absolute and correctAdding the Plugin to Your Own Godot Project
If you want to use the MCP plugin in your own Godot project:
1. Copy the addons/godot_mcp folder to your Godot project's addons directory
2. Open your project in Godot
3. Go to Project > Project Settings > Plugins
4. Enable the "Godot MCP" plugin
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
Documentation
For more detailed information, check the documentation in the docs folder:
- Getting Started
- Installation Guide
- Command Reference
- Architecture
License
This project is licensed under the MIT License - see the LICENSE file for details.
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