Rive MCP

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Rive MCP let AI handle repetitive tasks, like creating complex View Models, State Machines with hundreds of states/layers, Layouts, Shapes, and more.

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Unknown
Categories
Design, Other, Automation

- Create and manage Rive files— Ask the AI to add, rename, resize, arrange, or focus artboards within an open Rive file.
- Inspect and edit the scene— Query object hierarchies, select elements, and update properties like renaming, duplicating, reordering, reparenting, or deleting.
- Build designs— Generate shapes, paths, layouts, component instances, component lists, and asset-based elements directly in the editor.
- Create animation and interaction— Edit linear animations, state machines, states, transitions, conditions, keyframes, and interpolation via natural language.
- Work with data binding— Create view models, properties, instances, bindings, and custom property groups for complex data-driven interactions.
- Edit scripts and shaders— Manage Luau scripts and WGSL shaders, update source code, run diagnostics, recompile, test, search code, and read console output.

export const YouTube = ({id, timestamp}) => { const videoSrc = timestamp ?https://www.youtube.com/embed/${id}?start=${timestamp}:https://www.youtube.com/embed/${id}; return <!-- -->; };<!-- -->

MCP integration is currently available only in the desktop Editor for Windows and macOS.

You can connect the Rive Editor to AI tools through MCP (Model Context Protocol). The first set of tools are designed to let AI handle repetitive tasks, like creating complex View Models, State Machines with hundreds of states/layers, Layouts, Shapes, and more.

- Create and manage Rive files— add, rename, resize, arrange, and focus artboards.
- Inspect and edit the scene— query hierarchies, select objects, update properties, rename, duplicate, reorder, reparent, or delete elements.
- Build designs— create shapes, paths, layouts, component instances, component lists, and asset-based elements.
- Create animation and interaction— edit linear animations, state machines, states, transitions, conditions, keyframes, and interpolation.
- Work with data binding— create view models, properties, instances, bindings, and custom property groups.
- Edit scripts and shaders— manage Luau scripts and WGSL shaders, update source code, run diagnostics, recompile, test, search code, and read console output.

This list of features will evolve over time as more tools are added.

Open cursor settings
Open Cursor MCPs tab
json theme={null} { "mcpServers": { "rive": { "url": "http://127.0.0.1:9791/mcp" } } }
Cursor verified

For the Rive server to be available, you must have the Rive Early Access app opened.

Additional information on setting up MCP can be foundhere.

shell theme={null} claude mcp add --transport http rive http://127.0.0.1:9791/mcp

Once Cursor is installed and everything is set up correctly, it's time to start prompting the AI.

Example prompt: 
Create a State Machine about birds with 20 states and 2 layers

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